very evil to you while you were unconscious. You awaken, weakened, unarmed, with vague fleeting memories of someone doing something. Picking up almost exactly where the original left off (or so the player is firmly led to believe), your character was nearly destroyed during the fight with The Shadow King, but has somehow been sent to a long-forgotten spirit barrow in the Northlands. Mask of the Betrayer is, as you've probably gathered by now, the first expansion to 2006's exceptionally popular Neverwinter Nights 2. That being established, we shall now return to the world of Dungeons & Dragons, more specifically the northern throes of Rasheman, where our hero is picking up the pieces and starting anew. There may also be minor spoilers, so beware and all that. Expansions don't tend to bring much more to the table than strictly more content, and they're often confusing or difficult to those people who haven't experienced the original entirely. Going into this review, I'd like to make a few things very clear to everyone at home, most of all people like Johnny Talks to Web Sites and Billy Rants about Biased Reviews: I always have trouble approaching expansion packs, of which Neverwinter Nights 2: Mask of the Betrayer is one.
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