Unfortunately, it uses a d3d9.dll file which interferes with some other features I like to use. I used SMAA for a short while, and I can say I liked it. Also, it has no effect on the alpha edges of transparent textures Grass, tree leaves, etc., but that has never bothered me. It's only flaw, other than its moderate performance hit, is that it is applied before many shader effects, including those with heavy use of alpha channels, which Skyrim has a lot of. It provides smooth edges on geometry both near and far. MSAA is still great despite newer forms of AA claiming to be taking the title of greatest AA ever. Whatever works best for you, of course, but I'll give my opinion
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